Back to Lab
advancedplayground
WebGL Shader Playground
Real-time 3D shader editor with live preview, multiple shader types, and advanced visual effects
WebGLShaders3D GraphicsGLSLReal-time
Interactive Playground
0 fps
Presets
Parameters
1.0
1.0
R
G
B
Move your mouse over the canvas to interact with the shader
WebGL Shader Playground
A real-time WebGL shader editor that lets you experiment with vertex and fragment shaders, create stunning visual effects, and learn GLSL programming through interactive examples.
0 fps
Presets
Parameters
1.0
1.0
R
G
B
Move your mouse over the canvas to interact with the shader
Features
- Live Shader Editing: Write and edit GLSL shaders with instant preview
- Multiple Shader Types: Vertex shaders, fragment shaders, and compute effects
- Interactive Uniforms: Real-time control over shader parameters
- Visual Effects Library: Noise functions, fractals, wave distortions, and more
- Performance Monitoring: FPS counter and GPU performance metrics
- Shader Export: Save and share your creations
Technical Implementation
This playground uses WebGL 2.0 for modern GPU programming capabilities:
// Example fragment shader
precision mediump float;
uniform float uTime;
uniform vec2 uResolution;
uniform vec2 uMouse;
void main() {
vec2 uv = gl_FragCoord.xy / uResolution.xy;
vec2 center = vec2(0.5);
// Create animated ripple effect
float dist = distance(uv, center);
float wave = sin(dist * 10.0 - uTime * 2.0) * 0.1;
// Color based on distance and time
vec3 color = vec3(
sin(uTime + dist * 5.0) * 0.5 + 0.5,
cos(uTime + dist * 3.0) * 0.5 + 0.5,
sin(uTime * 0.5 + dist * 8.0) * 0.5 + 0.5
);
gl_FragColor = vec4(color + wave, 1.0);
}
Interactive Controls
- Real-time Editor: Monaco editor with GLSL syntax highlighting
- Uniform Controls: Sliders, color pickers, and vector inputs
- Mouse Interaction: Pass mouse coordinates to shaders
- Time Animation: Automatic time uniform for animations
- Resolution Control: Test shaders at different resolutions
Shader Examples
The playground includes several preset shaders to get you started:
- Fractal Patterns: Mandelbrot sets, Julia sets, and Sierpinski triangles
- Noise Effects: Perlin noise, simplex noise, and turbulence
- Wave Distortions: Sine waves, ripples, and interference patterns
- Color Transitions: Smooth gradients and color cycling
- Geometric Patterns: Voronoi diagrams and cellular automata
Learning Resources
Perfect for learning:
- GLSL syntax and built-in functions
- GPU programming concepts
- Real-time rendering techniques
- Mathematical functions in graphics
- Performance optimization for shaders
Try experimenting with different mathematical functions, noise patterns, and time-based animations to create your own unique visual effects!
Details
Typeplayground
Difficultyadvanced
Tags5
Technologies
WebGL
Shaders
3D Graphics
GLSL
Real-time